Crewman Otha Fawns  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 32 M 7 (0) 3 (-1) 5 (-1) 6 (0) 4 (-1) 10 (1)73564A
Forgiving
 
Skills
Carouse 1
Drive 0
Electronics (Computers) 1
Flyer 0
Gun Combat 0
Investigate 0
Medic 0
Pilot 0
Profession (Colonist) 0
Recon 0
Science (Life Sciences/Biology) 1
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent 03
Navy Engineer/Gunner Crewman01
 
Name Type Affinity Enmity Power Influence Species
Libbie Abberton Enemy 0 3 2 2 Solomani, Imperium (F/59)
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 20 Otha Fawns went above and beyond the call of duty.
2 22 Continued as Agent (Corporate Agent).
2 24 An investigation takes on a dangerous turn.
2 24 Otha Fawns's work ends up coming home with Otha Fawns, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3 26 Continued as Agent (Corporate Agent).
3 27 Refused a deal with criminal or other figure under investigation. Gain an Enemy
4 27 Became a Navy (Engineer/Gunner) with the new title Crewman.
4 29 During a battle, defeat or victory depends on Otha Fawns's actions. The ship suffers severe damage and Otha Fawns is blamed for the disaster. Otha Fawns is court - martialled and discharged.
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