Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Make an unexpected connection outside Parker Hawdon's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Given advanced training in a specialist field |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Journalist (Entertainer). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
28 |
A mission goes wrong; Parker Hawdon and several others are captured and mistreated by the enemy. Gain Parker Hawdon's jailer as an Enemy. |
4 |
28 |
Failed to qualify for Broker (Merchant). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
29 |
Parker Hawdon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |