Pat Kennedy  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 32 M 7 (0) 8 (0) 10 (1) 7 (0) 10 (1) 6 (0)78A7A6
Optimistic, Compulsive liar
 
Skills
Broker 0
Deception 1
Drive 0
Electronics 0
Medic 0
Melee (Unarmed) 1
Persuade 0
Profession (Hostile Environment) 0
Science (Physical Sciences) 0
Seafarer 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Drifter Scavenger 01
Prisoner Fixer 11
 
Term Age History
1 18 Failed to qualify for Artist (Entertainer).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 A series of bad deals and decisions force Pat Kennedy into bankruptcy. Pat Kennedy salvages what Pat Kennedy can.
2 21 Became a Drifter (Scavenger).
2 22 Attempted a risky adventure and was sent to prison.
3 25 Became a Prisoner (Fixer).
3 28 The warden takes an interest in Pat Kennedy's case.
3 29 Promoted to Prisoner (Fixer) rank 1.
3 29 Paroled from prison.
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