Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Phillip Aubert's work ends up coming home with Phillip Aubert, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
23 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
3 |
23 |
Became a Scout (Explorer). |
3 |
26 |
Birth or Death involving a family member or close friend. |
3 |
27 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
27 |
Voluntarily left Explorer |
4 |
27 |
Failed to qualify for Enforcer (Rogue). |
4 |
27 |
Returned to Drifter (Barbarian). |
4 |
28 |
Betrayed by a friend. One of Phillip Aubert's Contacts or Allies betrays Phillip Aubert, ending Phillip Aubert's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Became a Merchant (Broker). |
5 |
29 |
Imperial trade restrictions force Phillip Aubert out of business. |