Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Roberto Obrien's ship is damaged, and Roberto Obrien have to hitch-hike Roberto Obrien's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 3 Contacts. Gain 2 Enemies. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
20 |
Severely injured. Owe 25,000 for medical bills. |
3 |
20 |
Became a Merchant (Broker). |
3 |
24 |
Make an unexpected connection outside Roberto Obrien's normal circles. Gain a Contact. |
4 |
24 |
Continued as Merchant (Broker). |
4 |
27 |
A good deal ensures Roberto Obrien is living the high life for a few years. |
5 |
28 |
Voluntarily left Broker |
5 |
28 |
Failed to qualify for Explorer (Scout). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
29 |
Roberto Obrien foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
32 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |