Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
21 |
Failed to qualify for Flight (Navy). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Continued as Merchant (Merchant Marine). |
2 |
22 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
3 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
25 |
Failed to qualify for Field Researcher (Scholar). |
4 |
25 |
Became a Drifter (Wanderer). |
4 |
27 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
27 |
Failed to qualify for Pirate (Rogue). |
5 |
27 |
Switched to Drifter (Scavenger). |
5 |
29 |
Injured. Fully recovered. Owe 5,000 for medical bills. |