Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Spend several years jumping from world to world in Sammie Watson's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
When dealing with an alien race, Sammie Watson botch an opportunity to gather extra intelligence about them. |
2 |
25 |
Sammie Watson have no idea what happened to Sammie Watson – they found Sammie Watson's ship drifting on the fringes of friendly space. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Sammie Watson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sammie Watson fail to help. Gain an Enemy. |
3 |
29 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |