Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
22 |
Squire Scott's work ends up coming home with Squire Scott, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
22 |
Became a Citizen (Worker). |
3 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Promoted to Citizen (Worker) rank 1. |
4 |
26 |
Continued as Citizen (Worker). |
4 |
29 |
Squire Scott befriend a superior in the corporation or the colony. |