Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Failed to qualify for Scientist (Scholar). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
25 |
Walker Raby's ship is damaged, and Walker Raby have to hitch-hike Walker Raby's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 4 Contacts. Gain 1 Enemies. |
3 |
25 |
Failed to qualify for Artist (Entertainer). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
26 |
Walker Raby do not know what happened to Walker Raby. There is a gap in Walker Raby's memory. |
4 |
26 |
Switched to Merchant (Broker). |
4 |
30 |
Make an unexpected connection outside Walker Raby's normal circles. Gain a Contact. |