Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
A police detective or rival criminal forces Wilmer Mckinney to flee and vows to hunt Wilmer Mckinney down. Gain an Enemy. |
2 |
21 |
Became a Scout (Courier). |
2 |
24 |
Birth or Death involving a family member or close friend. |
3 |
25 |
Voluntarily left Courier |
3 |
25 |
Failed to qualify for Pirate (Rogue). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Navy (Flight) with the new title Crewman. |
3 |
28 |
Wilmer Mckinney foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
29 |
Attempt at commissioned failed. |
3 |
29 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |