Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Psychologically damaged by Worth Farrell's time in the scouts. |
2 |
19 |
Failed to qualify for Field Researcher (Scholar). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
22 |
Worth Farrell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Failed to qualify for Colonist (Citizen). |
3 |
22 |
Switched to Drifter (Wanderer). |
3 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
26 |
Continued as Drifter (Wanderer). |
4 |
29 |
Betrayed by a friend. One of Worth Farrell's Contacts or Allies betrays Worth Farrell, ending Worth Farrell's career. That Contact or Ally becomes a Rival or Enemy. |