Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
22 |
Attacked by enemies that Abraham McCnaghty easily defeat. |
2 |
22 |
Gain Enemy if Abraham McCnaghty don't already have one. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
25 |
Abraham McCnaghty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Became a Agent (Intelligence). |
4 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
27 |
Became a Scout (Courier). |
5 |
30 |
Perform an exemplary service for the scouts. |