Abraham McCnaghty  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 33 M 7 (0) 11 (1) 11 (1) 6 (0) 8 (0) 7 (0)7BB687
Evasive, Fastidious
 
Skills
Animals 0
Athletics 0
Drive 0
Gun Combat 0
Gunner 0
Mechanic 0
Pilot 0
Profession (Sports/Golf) 1
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Flight Crewman01
Drifter Scavenger 02
Agent Intelligence 01
Scout Courier 01
 
Name Type Affinity Enmity Power Influence Species
Booker Vabsley Enemy 0 4 2 5 Dynchia (M/20)
 
Term Age History
1 18 Became a Navy (Flight) with the new title Crewman.
1 20 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2 20 Became a Drifter (Scavenger).
2 22 Attacked by enemies that Abraham McCnaghty easily defeat.
2 22 Gain Enemy if Abraham McCnaghty don't already have one.
3 24 Continued as Drifter (Scavenger).
3 25 Abraham McCnaghty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 25 Became a Agent (Intelligence).
4 27 Life ruined by a criminal gang. Gain the gang as an Enemy
5 27 Became a Scout (Courier).
5 30 Perform an exemplary service for the scouts.
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