Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Albin Romero's scout ship is one of the first on the scene to rescue the survivors of a disaster but Albin Romero fail to help. Gain an Enemy. |
1 |
21 |
Albin Romero's ship is damaged, and Albin Romero have to hitch-hike Albin Romero's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 2 Contacts. Gain 1 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
When dealing with an alien race, Albin Romero botch an opportunity to gather extra intelligence about them. |
2 |
24 |
Psychologically damaged by Albin Romero's time in the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Albin Romero's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |