Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Nearly killed. Owe 45,000 for medical bills. |
2 |
22 |
Failed to qualify for Army Support (Army). |
2 |
22 |
Switched to Drifter (Wanderer). |
2 |
24 |
Alfred Callan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Failed to qualify for Scientist (Scholar). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Make an unexpected connection outside Alfred Callan's normal circles. Gain a Contact. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
29 |
Failed to qualify for Field Researcher (Scholar). |
5 |
29 |
Returned to Drifter (Scavenger). |
5 |
33 |
Drafted into Law Enforcement |
5 |
33 |
Promoted to Drifter (Scavenger) rank 1. |