Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Andre Lewis's scout ship is one of the first on the scene to rescue the survivors of a disaster but Andre Lewis fail to help. Gain an Enemy. |
1 |
22 |
Andre Lewis inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Andre Lewis's scout ship is one of the first on the scene to rescue the survivors of a disaster but Andre Lewis fail to help. Gain an Enemy. |
2 |
24 |
Psychologically damaged by Andre Lewis's time in the scouts. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Courier) with previous rank. |
3 |
27 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
4 |
27 |
Failed to qualify for Colonist (Citizen). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Given advanced training in a specialist field |