Petty Officer, 3rd class Archibald Buckman  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 33 M 9 (1) 9 (1) 6 (0) 7 (0) 6 (0) 5 (-1)996765
Agonized, Covetous, Ambivalent
 
Skills
Admin 0
Deception 0
Drive (Hovercraft) 0
Flyer 0
Gunner (Ortillery) 1
Gunner (Screen) 1
Mechanic 1
Pilot 0
Recon 0
Stealth 0
Streetwise 1
Survival 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Navy Engineer/Gunner Petty Officer, 3rd class22
 
EducationGraduated
School of Hard Knocks Failed
 
Term Age History
1 18 Entered the school of hard knocks.
1 20 Join a social movement.
1 22 Failed in the school of hard knocks.
2 22 Failed to qualify for Thief (Rogue).
2 22 Became a Drifter (Wanderer).
2 23 Archibald Buckman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 23 Failed to qualify for Corporate Agent (Agent).
3 23 Submitted to the draft.
3 23 Became a Navy (Engineer/Gunner) with the new title Crewman.
3 27 Advanced training in a specialist field.
3 27 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
4 27 Continued as Navy (Engineer/Gunner).
4 31 Commanding officer takes an interest in Archibald Buckman's career.
4 31 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
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