Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
23 |
Survived a risky adventure but gained nothing. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
26 |
Arlie Cumming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Failed to qualify for Thief (Rogue). |
4 |
26 |
Continued as Drifter (Wanderer). |
4 |
28 |
Attacked by enemies that Arlie Cumming easily defeat. |
4 |
28 |
Gain Enemy if Arlie Cumming don't already have one. |
4 |
30 |
Promoted to Drifter (Wanderer) rank 1. |