Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Study Science (Life Sciences/Psionicology) as a hobby. |
1 |
20 |
Dropped out of university. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
23 |
Attacked by enemies that Armand Black easily defeat. |
2 |
23 |
Gain Enemy if Armand Black don't already have one. |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
25 |
Survived a risky adventure but gained nothing. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
32 |
Armand Black run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |