Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Barney Alexander's ship is damaged, and Barney Alexander have to hitch-hike Barney Alexander's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 3 Contacts. Gain 2 Enemies. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Barney Alexander's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
22 |
Became a Entertainer (Performer). |
3 |
25 |
Criticised a questionable political leader on Barney Alexander's homeworld, causing his downfall. Gain an Enemy |
4 |
26 |
Voluntarily left Performer |
4 |
26 |
Became a Scholar (Physician). |
4 |
29 |
Caught cheating in some fashion, advancing Barney Alexander's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
29 |
A disaster leaves several injured, and others blame Barney Alexander, forcing Barney Alexander to leave Barney Alexander's career. Gain a Rival. |
4 |
29 |
Lost eye or limb. Owe 1,250 for medical bills. |
4 |
29 |
Gain an Enemy |
4 |
30 |
Forced to continue current assignment. |
4 |
30 |
Promoted to Scholar (Physician) rank 1. |