Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Benjiman Grain's ship is damaged, and Benjiman Grain have to hitch-hike Benjiman Grain's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 4 Contacts. Gain 1 Enemies. |
2 |
20 |
Became a Rogue (Thief). |
2 |
23 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Failed to qualify for Line/Crew (Navy). |
3 |
23 |
Became a Drifter (Barbarian). |
4 |
27 |
Voluntarily left Barbarian |
4 |
27 |
Failed to qualify for Scientist (Scholar). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Benjiman Grain's business or ship thrives. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |