Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Betrayed by a friend. One of Brett Mills's Contacts or Allies betrays Brett Mills, ending Brett Mills's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
22 |
A mission goes wrong; Brett Mills and several others are captured and mistreated by the enemy. Gain Brett Mills's jailer as an Enemy. |
3 |
22 |
Failed to qualify for Colonist (Citizen). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
23 |
A series of bad deals and decisions force Brett Mills into bankruptcy. Brett Mills salvages what Brett Mills can. |
4 |
23 |
Failed to qualify for Field Researcher (Scholar). |
4 |
23 |
Switched to Drifter (Wanderer). |
4 |
24 |
Brett Mills run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
24 |
Became a Noble (Administrator) with the new title Assistant. |
5 |
25 |
Join a conspiracy of nobles that were caught. |
5 |
25 |
A family scandal forces Brett Mills out of Brett Mills's position. |
6 |
28 |
Continued as Noble (Administrator). |
6 |
29 |
Join a conspiracy of nobles that were caught. |
6 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
32 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |