Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Make an unexpected connection outside Bryan Fleming's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Make an unexpected connection outside Bryan Fleming's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
A series of bad deals and decisions force Bryan Fleming into bankruptcy. Bryan Fleming salvages what Bryan Fleming can. |
4 |
27 |
Became a Entertainer (Journalist). |
4 |
28 |
Bryan Fleming is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
28 |
Failed to qualify for Thief (Rogue). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
29 |
Advanced training in a specialist field. |