Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
A series of bad deals and decisions force Buster Norman into bankruptcy. Buster Norman salvages what Buster Norman can. |
2 |
19 |
Failed to qualify for Colonist (Citizen). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
22 |
Switched to Merchant (Merchant Marine). |
3 |
23 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
4 |
23 |
Failed to qualify for Performer (Entertainer). |
4 |
23 |
Became a Drifter (Wanderer). |
4 |
24 |
Betrayed by a friend. One of Buster Norman's Contacts or Allies betrays Buster Norman, ending Buster Norman's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
24 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
25 |
Buster Norman come into conflict with a splinter group Buster Norman's own religion which maintains Buster Norman's version is the wrong one. Gain 3 Rivals. |
6 |
25 |
Switched to Drifter (Barbarian). |
6 |
29 |
Suffer from a life-threatening illness. |
7 |
29 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
7 |
33 |
Gained a contact. |
7 |
33 |
Forced to muster out. |