Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Nearly killed. Owe 30,000 for medical bills. |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Explorer). |
2 |
23 |
Carter Mccoy's ship is damaged, and Carter Mccoy have to hitch-hike Carter Mccoy's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 1 Contacts. Gain 3 Enemies. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Given advanced training in a specialist field |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Make an unexpected connection outside Carter Mccoy's normal circles. Gain a Contact. |