Crewman Cleve Jenkins  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 33 M 8 (0) 7 (0) 9 (1) 8 (0) 3 (-1) 7 (0)879837
Groovy
 
Skills
Athletics 0
Flyer 0
Gun Combat (Slug) 1
Gunner 0
Mechanic 0
Persuade 0
Pilot 0
Profession (Colonist) 0
Stealth 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman01
Marine Star Marine Marine01
Merchant Merchant Marine Crewman02
 
Name Type Affinity Enmity Power Influence Species
Myrna Uleaven Enemy 0 3 3 1 Darmine (F/51)
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 22 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2 22 Failed to qualify for Ground Assault (Marine).
2 22 Submitted to the draft.
2 22 Became a Marine (Star Marine) with the new title Marine.
2 25 A mission goes wrong and Cleve Jenkins is stranded behind enemy lines. Ejected from the service.
3 25 Became a Merchant (Merchant Marine) with the new title Crewman.
3 28 A good deal ensures Cleve Jenkins is living the high life for a few years.
4 29 Continued as Merchant (Merchant Marine).
4 31 Cleve Jenkins's ship or starport is destroyed by criminals. Gain them as an Enemy.
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