Coleman Foy
Species | Age | Sex | Str | Dex | End | Int | Edu | Soc | UPP | |
---|---|---|---|---|---|---|---|---|---|---|
Ne Kraeda ren Kelva | 33 | M | 4 (-1) | 4 (-1) | 7 (0) | 4 (-1) | 4 (-1) | 5 (-1) | 447445 | |
Despairing, Visible veins on hands |
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Term | Age | History |
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1 | 18 | Became a Drifter (Scavenger). |
1 | 22 | Coleman Foy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 | 22 | Became a Scout (Courier). |
2 | 25 | Spend several years jumping from world to world in Coleman Foy's scout ship. |
3 | 26 | Attempted to change assignments. |
3 | 26 | Failed to qualify for Explorer (Scout). |
3 | 26 | Continued as Scout (Courier). |
3 | 29 | Gained a contact. |
3 | 30 | Forced to muster out. |