Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Craig Mitchelle's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
21 |
Became a Scout (Explorer). |
2 |
22 |
Severely injured. Owe 25,000 for medical bills. |
3 |
22 |
Returned to Merchant (Merchant Marine). |
3 |
24 |
Make an unexpected connection outside Craig Mitchelle's normal circles. Gain a Contact. |
4 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
27 |
Risk Craig Mitchelle's fortune on a possibility lucrative deal and win. |