Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Donald Mills's scout ship is one of the first on the scene to rescue the survivors of a disaster but Donald Mills fail to help. Gain an Enemy. |
1 |
19 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Donald Mills have no idea what happened to Donald Mills – they found Donald Mills's ship drifting on the fringes of friendly space. |
3 |
23 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
24 |
Opponents of Donald Mills's belief system ambush Donald Mills. |
3 |
24 |
Nearly killed. Owe 35,000 for medical bills. |
4 |
24 |
Failed to qualify for Colonist (Citizen). |
4 |
24 |
Became a Drifter (Wanderer). |
4 |
26 |
Find Ancient Technology. |
4 |
28 |
Forced to muster out. |
5 |
28 |
Failed to qualify for Star Marine (Marine). |
5 |
28 |
Switched to Drifter (Barbarian). |
5 |
30 |
Nearly killed. Owe 45,000 for medical bills. |