Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Duke Palmer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Duke Palmer fail to help. Gain an Enemy. |
1 |
21 |
Psychologically damaged by Duke Palmer's time in the scouts. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Explorer (Scout). |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
When dealing with an alien race, Duke Palmer botch an opportunity to gather extra intelligence about them. |
2 |
26 |
Duke Palmer have no idea what happened to Duke Palmer – they found Duke Palmer's ship drifting on the fringes of friendly space. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
30 |
Spend several years jumping from world to world in Duke Palmer's scout ship. |