Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Earnest Stevens run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Enforcer (Rogue). |
2 |
19 |
Switched to Drifter (Scavenger). |
2 |
23 |
Attacked by enemies that Earnest Stevens easily defeat. |
2 |
23 |
Gain Enemy if Earnest Stevens don't already have one. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
26 |
Betrayed by a friend. One of Earnest Stevens's Contacts or Allies betrays Earnest Stevens, ending Earnest Stevens's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Failed to qualify for Thief (Rogue). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Scout (Surveyor). |
4 |
28 |
Severely injured. Owe 5,000 for medical bills. |
5 |
28 |
Became a Army (Cavalry) with the new title Private. |
5 |
29 |
Lost eye or limb. Fully recovered. |
6 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
33 |
Earnest Stevens faith is shaken. |