Crewman Edd Palmer  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 33 M 8 (0) 6 (0) 13 (2) 6 (0) 5 (-1) 6 (0)86D656
Terrible, Lowly
 
Skills
Admin 0
Animals 0
Athletics 0
Broker 0
Drive 0
Electronics 0
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Navigation 0
Persuade 0
Profession (Freeloader) 0
Recon 0
Seafarer 0
Steward 0
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
 
EducationGraduated
Colonial Upbringing Completed
 
Name Type Affinity Enmity Power Influence Species
Julian Bates Enemy 0 2 3 1 Tapazmal (M/56)
Hertha Paterson Contact 0 1 3 4 Suerrat (F/26)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 20 A romantic relationship ends badly. Gain a Rival or Enemy.
1 28 Left the colonies.
2 28 Became a Merchant (Merchant Marine) with the new title Crewman.
2 32 Make an unexpected connection outside Edd Palmer's normal circles. Gain a Contact.
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