Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
21 |
Elijah Peck secretly provide religious rites for a dying leader or noble, although they do not share Elijah Peck's faith. Gain an Ally in the family and a Rival who disagrees with Elijah Peck's choice. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Voluntarily left Missionary/Humanitarian |
2 |
22 |
Became a Citizen (Colonist). |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Failed to qualify for Army Support (Army). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
27 |
Gain Enemy if Elijah Peck don't already have one. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
28 |
Elijah Peck do not know what happened to Elijah Peck. There is a gap in Elijah Peck's memory. |
5 |
28 |
Failed to qualify for Journalist (Entertainer). |
5 |
28 |
Continued as Drifter (Wanderer). |
5 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |