Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Betrayed by a friend. One of Elmer Williams's Contacts or Allies betrays Elmer Williams, ending Elmer Williams's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Agent (Corporate Agent). |
3 |
24 |
Given specialist training in vehicles. |
3 |
27 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
27 |
Continued as Agent (Corporate Agent). |
4 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
31 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |