Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Scout (Courier). |
2 |
25 |
Emma Welter's scout ship is one of the first on the scene to rescue the survivors of a disaster but Emma Welter fail to help. Gain an Enemy. |
2 |
25 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Emma Welter's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |