Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Emmit Shea learn something Emmit Shea should not have – a corporate secret, a political scandal – which Emmit Shea can profit from illegally. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
A revolution, attack or other unusual event throws Emmit Shea's life into chaos, forcing Emmit Shea to leave the planet. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
A sudden war destroys Emmit Shea's trade routes and contacts, forcing Emmit Shea to flee that region of space. |
4 |
31 |
Gain rebels as Enemy |