Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
19 |
A mission goes wrong; Emory May and several others are captured and mistreated by the enemy. Gain Emory May's jailer as an Enemy. |
2 |
19 |
Became a Merchant (Broker). |
2 |
21 |
Imperial trade restrictions force Emory May out of business. |
3 |
21 |
Failed to qualify for Colonist (Citizen). |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
24 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
25 |
Continued as Navy (Engineer/Gunner). |
4 |
29 |
Emory May is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
29 |
Switched to Merchant (Merchant Marine). |
5 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |