Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Involved in the planning of an impressive heist. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
26 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Became a Scout (Courier). |
4 |
28 |
Ernie Bowman's ship is damaged, and Ernie Bowman have to hitch-hike Ernie Bowman's way back across the stars to the nearest scout base. |
4 |
28 |
Gain 4 Contacts. Gain 2 Enemies. |
5 |
28 |
Returned to Drifter (Scavenger). |
5 |
31 |
Moved to a new world. |
5 |
32 |
Promoted to Drifter (Scavenger) rank 1. |