Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Failed to qualify for Merchant Academy. |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Befriended by a senior agent. |
2 |
24 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
26 |
Ernst Andrew's work ends up coming home with Ernst Andrew, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
26 |
Failed to qualify for Explorer (Scout). |
4 |
26 |
Switched to Drifter (Wanderer). |
4 |
27 |
Betrayed by a friend. One of Ernst Andrew's Contacts or Allies betrays Ernst Andrew, ending Ernst Andrew's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
27 |
Failed to qualify for Corporate (Citizen). |
5 |
27 |
Returned to Drifter (Barbarian). |
5 |
31 |
Ernst Andrew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |