Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Contacted by an underground psionic group. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Scout (Courier). |
2 |
28 |
Evert May's scout ship is one of the first on the scene to rescue the survivors of a disaster but Evert May fail to help. Gain an Enemy. |
2 |
28 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
29 |
Forced to muster out. |
3 |
29 |
Became a Rogue (Enforcer). |
3 |
31 |
Evert May spend months in the dangerous criminal underworld. |
3 |
33 |
Promoted to Rogue (Enforcer) rank 1. |