Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
A police detective or rival criminal forces Fitzhugh Egerton to flee and vows to hunt Fitzhugh Egerton down. Gain an Enemy. |
2 |
19 |
Failed to qualify for Merchant Academy. |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Explorer). |
2 |
22 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
3 |
22 |
Failed to qualify for Journalist (Entertainer). |
3 |
22 |
Became a Drifter (Wanderer). |
3 |
24 |
Betrayed by a friend. One of Fitzhugh Egerton's Contacts or Allies betrays Fitzhugh Egerton, ending Fitzhugh Egerton's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
28 |
Gained a contact. |
4 |
28 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
5 |
28 |
Continued as Believer (Mainstream Believer). |
5 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |