Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
22 |
Kicked out of military academy. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
24 |
A police detective or rival criminal forces Fou Aesonkoe Ang to flee and vows to hunt Fou Aesonkoe Ang down. Gain an Enemy. |
3 |
24 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
25 |
A mission goes disastrously wrong due to Fou Aesonkoe Ang's commander’s error or incompetence, but Fou Aesonkoe Ang survive. |
3 |
25 |
Cover for the commander and gain an Ally. |
3 |
28 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
4 |
28 |
Continued as Marine (Ground Assault). |
4 |
29 |
Nearly killed. Fully recovered. |
5 |
29 |
Failed to qualify for Cavalry (Army). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |