Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
19 |
Became a Rogue (Enforcer). |
2 |
23 |
Involved in a feud with a rival criminal organization. |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
23 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Failed to qualify for Thief (Rogue). |
3 |
23 |
Continued as Rogue (Enforcer). |
3 |
24 |
Betrayed by a friend. One of Franklin McDermot's Contacts or Allies betrays Franklin McDermot, ending Franklin McDermot's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Failed to qualify for Surveyor (Scout). |
4 |
24 |
Became a Drifter (Wanderer). |
4 |
28 |
Contact with Government. |
4 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
28 |
Continued as Drifter (Wanderer). |
5 |
31 |
Franklin McDermot do not know what happened to Franklin McDermot. There is a gap in Franklin McDermot's memory. |