Freddie James  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 33 M 6 (0) 5 (-1) 8 (0) 2 (-2) 5 (-1) 7 (0)658257
Daring
 
Skills
Astrogation 1
Carouse 0
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Mechanic 1
Recon 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Drifter Wanderer 01
Scout Courier 02
 
Name Type Affinity Enmity Power Influence Species
Fred Daniels Enemy 0 1 1 4 Kargol (F/42)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 21 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2 21 Failed to qualify for Merchant Marine (Merchant).
2 21 Became a Drifter (Wanderer).
2 22 Freddie James do not know what happened to Freddie James. There is a gap in Freddie James's memory.
3 22 Became a Scout (Courier).
3 23 Spend several years jumping from world to world in Freddie James's scout ship.
4 26 Continued as Scout (Courier).
4 29 Freddie James's scout ship is one of the first on the scene to rescue the survivors of a disaster but Freddie James fail to help. Gain an Enemy.
4 29 Psychologically damaged by Freddie James's time in the scouts.
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