Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
22 |
Freddie James do not know what happened to Freddie James. There is a gap in Freddie James's memory. |
3 |
22 |
Became a Scout (Courier). |
3 |
23 |
Spend several years jumping from world to world in Freddie James's scout ship. |
4 |
26 |
Continued as Scout (Courier). |
4 |
29 |
Freddie James's scout ship is one of the first on the scene to rescue the survivors of a disaster but Freddie James fail to help. Gain an Enemy. |
4 |
29 |
Psychologically damaged by Freddie James's time in the scouts. |