Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Accused of a crime |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Became a Prisoner (Inmate). |
2 |
25 |
Freeman Hotty gain a new Rival among the inmates or guards. |
2 |
26 |
Promoted to Prisoner (Inmate) rank 1. |
2 |
26 |
Paroled from prison. |
3 |
26 |
Failed to qualify for Broker (Merchant). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Freeman Hotty's work ends up coming home with Freeman Hotty, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Failed to qualify for Corporate (Citizen). |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
28 |
Betrayed by a friend. One of Freeman Hotty's Contacts or Allies betrays Freeman Hotty, ending Freeman Hotty's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
30 |
Opponents of Freeman Hotty's belief system ambush Freeman Hotty. |
5 |
30 |
Injured. Fully recovered. Owe 5,000 for medical bills. |