Initiate Furman Dunn  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 33 M 5 (-1) 10 (1) 8 (0) 8 (0) 7 (0) 4 (-1)5A8874
Nimble fingers
 
Skills
Art (Presentation) 0
Astrogation 0
Carouse 1
Deception 0
Diplomat 1
Drive (Wheel) 1
Electronics 0
Gun Combat 0
Mechanic 0
Medic 0
Persuade 0
Pilot 0
Profession (Sports) 0
Science (Social Sciences/Belief) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Entertainer Performer 01
Believer Mainstream Believer Initiate12
 
Name Type Affinity Enmity Power Influence Species
Artie Dixon Ally 0 0 0 0 Pirian (M/67)
 
Term Age History
1 18 Failed to qualify for Naval Academy (Military Academy).
1 18 Became a Drifter (Scavenger).
1 21 Furman Dunn do not know what happened to Furman Dunn. There is a gap in Furman Dunn's memory.
2 21 Became a Entertainer (Performer).
2 24 Gain a patron in the arts. Gain an Ally
3 25 Voluntarily left Performer
3 25 Became a Believer (Mainstream Believer) with the new title Lay Person.
3 28 Furman Dunn is chosen to represent Furman Dunn's faith in a vid show or other highly public forum.
4 29 Continued as Believer (Mainstream Believer).
4 32 A notable academic consults with Furman Dunn about a publication or documentary he is working on. Gain a Contact in academia.
4 33 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
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