Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Voluntarily left Barbarian |
2 |
22 |
Became a Merchant (Broker). |
2 |
26 |
Make an unexpected connection outside Furman McGrath's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Voluntarily left Broker |
3 |
26 |
Became a Scout (Surveyor). |
3 |
27 |
Furman McGrath's scout ship is one of the first on the scene to rescue the survivors of a disaster but Furman McGrath fail to help. Gain an Enemy. |
3 |
27 |
Furman McGrath's ship is damaged, and Furman McGrath have to hitch-hike Furman McGrath's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 2 Contacts. Gain 1 Enemies. |