Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
23 |
Unit is slaughtered in a disastrous battle, for which Furman Montgomery blame Furman Montgomery's commander. Gain commander as Enemy. |
3 |
23 |
Failed to qualify for Intelligence (Agent). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Embroiled in legal trouble. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
A series of bad deals and decisions force Furman Montgomery into bankruptcy. Furman Montgomery salvages what Furman Montgomery can. |
5 |
29 |
Failed to qualify for Star Marine (Marine). |
5 |
29 |
Became a Drifter (Barbarian). |
5 |
30 |
Furman Montgomery run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |