Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Gene Peck's scout ship is one of the first on the scene to rescue the survivors of a disaster but Gene Peck fail to help. Gain an Enemy. |
1 |
20 |
Gene Peck's ship is damaged, and Gene Peck have to hitch-hike Gene Peck's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 3 Contacts. Gain 1 Enemies. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Injured. |
3 |
24 |
Became a Rogue (Enforcer). |
3 |
28 |
Gene Peck spend months in the dangerous criminal underworld. |
3 |
28 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
28 |
Continued as Rogue (Enforcer). |
4 |
31 |
Involved in the planning of an impressive heist. |
4 |
32 |
Promoted to Rogue (Enforcer) rank 2. |