Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Join a social movement. |
1 |
22 |
Graduated. Gain an rival who is upset that Guadalupe Knight left the community. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
25 |
Guadalupe Knight's work ends up coming home with Guadalupe Knight, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
26 |
Voluntarily left Corporate Agent |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
32 |
Vessel participates in a diplomatic mission. |
4 |
32 |
Gain a contact. |