Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Guss Dixon's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Given advanced training in a specialist field |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Entertainer (Journalist). |
3 |
29 |
Criticised a questionable political leader on Guss Dixon's homeworld, causing his downfall. Gain an Enemy |
3 |
29 |
Guss Dixon is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |